Missile Command Arcade World Record Footage!

Happy new year! 2020 was interesting, but personally speaking, last year wasn’t all bad – I finally managed to release my book, Missile Commander (I still have copies available if you’ve yet to order). Feedback has been very positive – thanks again to you all for supporting the project. You can pick up a copy…

The TDE Podcast Episode 9: Kevin Hayes of Atari Ireland

Episode 09 of the Ted Dabney Experience podcast is out now! If you enjoy reading ArcadeBlogger.com, you’ll love the other project I’m involved with: The Ted Dabney Experience podcast talks with Kevin Hayes, former Managing Director of Atari Ireland. If you played an Atari arcade game in Europe during the proverbial Golden Age of video…

Missile Commander Book Now Available!

I am delighted to announce that my new book Missile Commander is now available to order! I’ve made it available here for readers of my blog, and I will personalise and sign every copy. For now, this is the only place to order the book. So what’s it all about? Missile Commander has been a…

Atari Community Awareness Program

The arrival of the video game phenomenon across America’s arcades in the early 80s, hit society like a steam train. Communities across the nation were concerned about arcades becoming dens of iniquities, and many adults struggled to understand the appeal of this new fangled form of electronic entertainment that was sucking so much time (and…

Atari Liberator: Failure to Launch

I am sure you will have noticed that things have been rather quiet on the blog in recent weeks. I have lots going on, so apologies for the lack of output currently. But an announcement is imminent regarding the book that I’ve working hard to complete (almost there!), so do keep an eye out for…

The TDE Podcast Episode 4: Atari’s Owen Rubin

Episode 04 of the Ted Dabney Experience podcast is out now! If you enjoy reading ArcadeBlogger.com, you’ll love the other project I’m involved with: The Ted Dabney Experience Podcast talks to Space Duel designer Owen Rubin about the frontier days of videogame creation at Atari, the volatility of vector hardware, the original Boss Key, disco…

Atari Centipede Prototype surfaces!

Atari’s Centipede was a huge hit with arcade operators and players during the golden years of classic arcade gaming. Second in terms of production numbers only to Asteroids, Centipede shifted just over 46,000 upright units during its lifetime. Released in 1981, three units were produced; an upright, cabaret and cocktail variants rolled off the production…

Atari Coin-op Archive Footage

Well here we are, the end of another year. I should offer my apologies for the slowdown in posts in recent weeks – real life has been all-consuming with one thing and another so work on the blog has had to take a back seat for a while. But the good news is there’s lots…

Atari Gotcha: The Boob Game

Released in October 1973, Atari’s fourth arcade videogame Gotcha was an attempt to further diversify the company and put some innovative distance between itself and its competitors. At the time, the one thing that Atari hadn’t accounted for were the dozens of clones of its first mass-produced arcade game – the seminal Pong. Pong had…

Atari Centipede’s Hidden Code Trap

During the peak of Atari’s success, one of the more unlikely tasks given to some of its coin-operated programmers, was to analyse potentially pirated versions of their games. This week, I thought we’d take a look at a legal case brought to the Canadian courts by Atari in 1981. I came across an interesting document…