Atari Liberator: Failure to Launch

I am sure you will have noticed that things have been rather quiet on the blog in recent weeks. I have lots going on, so apologies for the lack of output currently. But an announcement is imminent regarding the book that I’ve working hard to complete (almost there!), so do keep an eye out for…

The TDE Podcast Episode 4: Atari’s Owen Rubin

Episode 04 of the Ted Dabney Experience podcast is out now! If you enjoy reading ArcadeBlogger.com, you’ll love the other project I’m involved with: The Ted Dabney Experience Podcast talks to Space Duel designer Owen Rubin about the frontier days of videogame creation at Atari, the volatility of vector hardware, the original Boss Key, disco…

Atari Centipede Prototype surfaces!

Atari’s Centipede was a huge hit with arcade operators and players during the golden years of classic arcade gaming. Second in terms of production numbers only to Asteroids, Centipede shifted just over 46,000 upright units during its lifetime. Released in 1981, three units were produced; an upright, cabaret and cocktail variants rolled off the production…

Atari Coin-op Archive Footage

Well here we are, the end of another year. I should offer my apologies for the slowdown in posts in recent weeks – real life has been all-consuming with one thing and another so work on the blog has had to take a back seat for a while. But the good news is there’s lots…

Atari Gotcha: The Boob Game

Released in October 1973, Atari’s fourth arcade videogame Gotcha was an attempt to further diversify the company and put some innovative distance between itself and its competitors. At the time, the one thing that Atari hadn’t accounted for were the dozens of clones of its first mass-produced arcade game – the seminal Pong. Pong had…

Atari Centipede’s Hidden Code Trap

During the peak of Atari’s success, one of the more unlikely tasks given to some of its coin-operated programmers, was to analyse potentially pirated versions of their games. This week, I thought we’d take a look at a legal case brought to the Canadian courts by Atari in 1981. I came across an interesting document…

Atari Gravitar Restoration 3 FINAL

So we’re in the home straight here with the Gravitar. Not much left to do, but I wanted to document these last bits here on the blog. So I know what you’re thinking. The featured image is of a Space Duel, not a Gravitar right? You are correct. But there are reasons for that –…

Atari Gravitar Restoration 2

Here we are with the second instalment of this Gravitar restoration project. If you’ve been waiting patiently for me to get this cabinet completed, I can only apologise. I have too many arcade projects and so little time! To catch up on the history of this cab so far, take a look here for the…

Golden Age Arcade Games: Bootlegs, Lawsuits & Litigation

It is true to say that software piracy and video games go hand in hand, but not just in the home computer and console market. Since the early 70s, literally the infancy of video arcade gaming, manufacturers have struggled with the endless number of counterfeit and “clone” video game cabinets and PCBs out there. Arguably,…

Atari Asteroids: Creating a Vector Arcade Classic

As Atari’s best-selling arcade game of all time, Asteroids was literally a game changer. Released in December 1979, it was responsible for catapulting Atari into mainstream public consciousness. This was the game that single-handedly broke the stranglehold that Space Invaders had on the video game world. Although created by Atari developer Ed Logg (whose credits…