The Last Ridge Racer

Well, this is a bit of a roller coaster tale that I’ve been meaning to share for a while. Before we start, let’s take a trip into the history books to set the scene. In October 1993, Namco released its seminal arcade racer, Ridge Racer to wide acclaim. The graphics, gameplay and sound score, delivered…

The TDE Podcast Ep 25: Centuri coder Lee Feuling

Episode 24 of the Ted Dabney Experience podcast is available now for your listening pleasure! If you enjoy reading ArcadeBlogger.com, you’ll love the other project I’m involved with: The Ted Dabney Experience Podcast: Conversations with Golden Age video arcade greats A podcast project by Richard May, Tony Temple and Paul Drury, in association with The…

Atari Star Wars Launch Videos

Released in 1983, Atari’s seminal arcade title Star Wars was the result of three year’s worth of intense development. What started out as a technical proof of concept demo, known internally as Warp Speed, this vector title eventually adorned the Lucas Films licence, with speech and colourful graphics that captured the imagination of teenage gamers…

Classic Arcade Gaming Postmortems

Every year in San Francisco, the Game Developers Conference (GDC) brings the game development community together to exchange ideas, solve problems, and shape the future of the industry across five days of education, inspiration, and networking. Attendees include programmers, artists, producers, game designers, audio professionals, and business leaders. A whole series of events and talk…

Freddy Flames: Centuri’s Lost Arcade Game

Some time back, I wrote about Centuri’s successful but brief stint as an arcade manufacturer in the early 80s. In that article, which you can check out here, I touched on a game developed by a member of Centuri’s in-house development team. This week I want to share some more detail about that game –…

Weekend Pickup! Robotron Cabaret

Well “Weekend Pickup” is maybe stretching things a little in this case, but still. I’ve been on the lookout for one of these cabinets for years. I regarded it as one of my “grail” arcade cabinets, but the potential cost has always been a hindrance to my acquiring one. Not to mention, the cabinet was…

Crystal Castles Conversion Kit

We’ve looked at arcade conversions here on the blog previously. Put simply, this was a way for arcade operators to maximise their profits. When an arcade machine got to the end of its play life and stopped taking money, why buy a whole new cabinet, when a simple swap of the game’s PCB, controls and…

Anatomy of Arcade High Score Tables

The arcade high score table. A chance to get your name in print on a CRT screen of your local arcade. For those of us fortunate enough to frequent the arcades during the Golden Age of arcade video games, it was an opportunity to establish early bragging rights in the arcades of the early eighties….

The TDE Podcast Episode 10: Brian Colin of Midway

Episode 10 of the Ted Dabney Experience podcast is out now! If you enjoy reading ArcadeBlogger.com, you’ll love the other project I’m involved with: This episode, we talk with Rampage co-creator Brian Colin about the early days at Bally Midway, applying his traditional animation know-how to the seminal Discs of Tron, and meeting The Rock….

The TDE Podcast Episode 3: ACAM’s Gary Vincent

Episode 03 of the Ted Dabney Experience podcast is out now! The Ted Dabney Experience Podcast catches up with a long-time friend, ACAM’s Gary Vincent. We discuss Gary’s early days at Funspot, NH, his participation in Randy Fromm’s Arcade School, Funspot’s transition from electromechanical to video arcade and the establishment of ACAM. Gary shares his…