I wanted to take a look this week at an unusual arcade release from 1989, Sega’s Super Circuit. This hybrid arcade title took the concept of first person driving and ramped up the immersion, to give players a real world birds eye view of racing against their fellow arcade goers.
The game was released at a time when most of the original ideas for arcade titles had been and gone, and this appears to be Sega’s attempt to breathe some much needed new life into the industry.

Developed by Sega’s Mechatronics R&D Department, the game started out as a joint project involving car manufacturer Nissan. Originally monikered Super Game Z, it was showcased to the public at a 1987 trade show in Japan and later rebadged as Sega Super Circuit. Very few setups were actually built, and the game was installed at temporary events and a small number of Sega’s new-style amusement centres between 1988 and 1991 in Japan.

In essence, Super Circuit was a multiplayer driving game, with players sat in sit down arcade cabs – the game actually repurposed old Sega Outrun Deluxe cabinets! The cabinets’ screens gave the player a first person view, streamed from cameras mounted on real life RC cars, of the racing action which took place on a huge 80 metre track which was 1.5 metres wide. Up to six players could take part at any one time.

Of course, what this meant was other arcade goers could watch the action live whilst queuing for their turn (waiting times of up to 5 hours were reported at the time). An electronic scoreboard showed the current position of each player.

The game’s installation required a great deal of resource – being set in the “real world” required operators to line up the cars for the start of each race, as well as having to rescue stuck cars around the track.




Although the game never made it outside of Japan, and there, was only installed in a handful of locations, several bits of footage of Super Circuit were captured, which you can watch below:
The first 30 seconds of this video shows the game in a more advanced state at a trade show in 1988.
What can you say other than this game is absolutely nuts! A very cool idea though, and one that was picked up by Nintendo recently with its Mario Kart Home: Live Circuit game.
The original sales flyer can be viewed here.
Although Sega Super Circuit provided an interesting playing and viewing experience (not unlike today’s e-sports setups in many ways), its hard to imagine the resources required by an operator to keep this installation running effectively.
Although a failed attempt to innovate the arcade experience, Sega’s Super Circuit provides us with a great snapshot of a time when the likes of Sega tried to push the boundaries of player experiences some 30 years ago.
Thanks and credit to djuk for the info and scans. Do check out his excellent Reassembler blog here.
Thanks for reading this week!
Tony

that’s bonkers!!!
LikeLiked by 2 people
Ahead of it’s time possibly, with Sega trying to push the boundaries again, which they usually did so well.
Whilst it maybe doesn’t look quite so good, now, back then this would have been sooo cool.
Looking at it now though, with Mario and everything else available, I cannot help but share a couple of observations….
1. That first full photo of the car and camera set up, just looks like a robot lawnmower, they really could shape the future!
2. The very start of the video you providee a clicky link to, the first shot of the track with the people standing around it, looks like a baggage carousel at an airport.
Madness. Great article once again. Please keep digging this stuff up!
LikeLiked by 2 people
I think the real mystery many of us want to know is what happened to the parts of this huge arcade machine after it was removed?
I recall a game documentary video where Sega Developers said that Sega keeps 1 example of every arcade machine they ever made in a storage warehouse somewhere. Some employees can request the machine be pulled from the archives in order to study and educate themselves on game design. In the documentary, Sega pulled out super deluxe arcade cabinets of Space Harrier, After Burner, Outrun, and a few others for employees to play and examine. The cabinets themselves looked to be in great shape. Like they were never used in a public arcade. Almost like they were pulled right from the factory floor and put in storage.
Does this mean that “Sega Super Circuit” machine has been sitting in a Sega warehouse somewhere for 30 years? It would be amazing if that were the case.
Imagine Sega Super Circuit just sitting in massive storage boxes since 1992 remaining untouched. Then for fun, Sega pulls it out, refurbishes it, and sets up the Sega Super Circuit machine for some big anniversary event for the company.
LikeLiked by 2 people
Cool article… True time capsule video footage!!!
LikeLiked by 2 people
Wow, I’d no idea there was anything like this in the past. Just the maintenance all that would take must have been phenomenal! Thanks again for sharing.
LikeLiked by 2 people