Let’s talk about Missile Command

Well it was bound to happen sooner or later. I’ve clearly run out of things to say about other arcade games, so now I have to talk about myself. You knew it was coming.

There’s a few videos out there of interviews I’ve given about Missile Command and arcade gaming, and I’d like to gradually share those over time on the blog here.

But I thought a good place to start might be the talk I gave a couple of years back at the Play Expo event at Old Trafford, Manchester. I think it gives a good overview of the arcade game Missile Command from a player and design perspective.

I do have a fair grasp of the subject matter, but the real challenge has always been covering off the development of the game due to the lack of documentation and knowledge out there. The game’s designer, Dave Theurer, has given very few interviews over the years, so much of the info we have to refer to is sketchy to say the least.

That said, there is enough stuff out there to piece the story together, and I was able to give what I think was a credible account of the game.

As you may have gathered, there’s a lot more Missile Command to come on this blog, but in the meantime I hope there’s a few things in this talk that may be new to some of you.

(Video courtesy of Anthony Graham)

2 Comments Add yours

  1. D-Type (P*h*i*l*l*i*p EEaattoonn in real life) says:

    Hi Tony, I don’t know much about missile command, except my mate had one in my local pinball club. Having watched your talk at replay, I know a bit more about it now, thanks for sharing!


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